Re: Judgement Day _2
- From: AdaCrypt <austein.obyrne@xxxxxxxxxxxxxx>
- Date: Thu, 21 Jun 2007 06:49:22 GMT
by hunger no longer gain sustenance from food. No matter
how much they eat, they still feel hungry. If the spell did not end,
victims eventually would starve, visibly wasting away. After one day
under the spell's effect, victims' concentration suffers (due to their
preoccupation with their constant hungry feeling), causing them to
suffer a -2 penalty to all ability and proficiency checks. On the eighth
day without food, victims who have been maintaining normal activity
levels lose 1 Strength point; on the ninth day, they lose 1 Constitution
point. This alternating pattern continues until one of the character's
ability scores falls to 3; at this point, the character becomes
comatose. If a score reaches 0 before the hunger spell ends, the
recipient dies. The victim regains lost points after the spell ends at a
rate of 1 Strength and 1 Constitution point per day. When casting the
spell, the character secretly whispers a particular type of food; by
eating the specified food, the victim breaks the spell. It must be a
single, natural food (such as lamb, honey, or an apple) but can be
exotic (dragon meat) as long as the caster has tasted it personally at
some point. Hunger cannot be dispelled, but can be broken by the remove
curse spell. Failing all else, a sufferer must wait to find relief until
the spell's duration elapses. The spell's material component is a pinch
of the food that can end the spell.
Knurl (Alteration)
Sphere: Plant
Range: 5 yards/level of caster
Components: V, S, M
Duration: 1 turn/level of caster
Casting Time: 7
Area of Effect: 1 person
Saving Throw: Neg.
Casting a knurl spell transforms a creature's arm into a tree branch of
the same thickness, covered with bark and twigs. The new limb possesses
neither elbow nor wrist joints not even a hand. The "arm" remains
attached to the shoulder. The spell's recipient can use it as a club but
.
- References:
- Judgement Day _2
- From: AdaCrypt
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