Re: Judgement Day _2
- From: AdaCrypt <austein.obyrne@xxxxxxxxxxxxxx>
- Date: Thu, 21 Jun 2007 06:15:04 GMT
of a brew does not refer to the herbs
in it, but to its effects. Herbal brews require no magical plants; power
comes from the combination of herbs and the secret techniques herbalist
druids use in each stage of preparation.
Locating the Herbs
Finding an herbal brew's ingredients requires first locating the right
place to look. The druid must search in the proper terrain for the time
indicated in the brew's listing (starting on p. 105). Then, make an
herbalism proficiency check, applying the brew's search modifier and a
-4 penalty for snow-covered ground or darkness, if applicable. Success
means the druid locates enough herbs to produce one brew; failure means
the character finds none. In either case, additional searches may be
made, though a druid really should search only once per square mile of
appropriate terrain. Repeated searches of an area carry a cumulative -2
penalty--there may be nothing there to find!
Some Common Herbs
Druids find these herbs especially useful in their magic. Others may be
included, real or unique to your own campaign world.
Angelica root Mustard seed
Anise seed Myrrh gum
Cassia buds Peppermint leaf
Chamomile flowers Poppy seeds
Cloves Sage leaf
Damiana leaf Sarsaparilla root
Elder flowers Thyme leaf
Gentian root Valerian root
Marjoram leaf Yerba mate leaf
Preserving Herbal Ingredients
Most herbs work best while fresh, but druids may wish to store some for
future use rather than immediately turning them into brews. Preserving
ingredients by drying, powdering, and packing the herbs takes six hours
per set of ingredients (enough for one brew) and requires a successful
herbalism check. The DM makes this roll, informing the player whether
the ingredients have spoiled only when the druid tries to use them in a
brew. A successful roll ensures the herbs stay fresh while in a
waterproof container. Failure indicates they will spoil in 1d6 day
.
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- Judgement Day _2
- From: AdaCrypt
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