Re: Judgement Day _2
- From: AdaCrypt <austein.obyrne@xxxxxxxxxxxxxx>
- Date: Thu, 21 Jun 2007 04:31:53 GMT
caster, the
character feels stunned for 1d6 rounds and must make a successful system
shock roll to avoid death. Spells that heal the druid do not affect the
tree. Damage to the caster does not affect the tree, as the extra energy
the tree expends on strength and health makes any damage the player
sustains negligible to the tree. However, it's usually in the druid's
best interest to have an animal friend or two guard the tree. In
addition, the druid should choose the tree carefully; if the surrounding
land is cleared for construction work or lumber before the druid's
prolonged life span finally ends, the character is in trouble. Casting
tree spirit first requires a full month's preparation. The druid lives
near the tree during this time of prayer and mediation. Then the
character conducts a private bonding ceremony at the height of a
solstice. This spell often is cast by ancient druids, who wish to
preserve their wisdom or make sure their groves remain defended even
after their death.
Unwilling Wood (Enchantment/Charm)
Sphere: Plant
Range: 5 yards/level of caster
Components: V, S, M
Duration: Permanent
Casting Time: 1 round
Area of Effect: 10-yard radius
Saving Throw: Special
A caster can transform one or more living creatures within a 10-yard
radius into unwilling wood, causing them to sprout roots, branches, and
leaves. The victims become trees of a type native to the region and of
the characters' age before the transformation. The spell works only if
cast on beings occupying ground that could support a tree; recipients
flying or suspended in water at the time of casting remain unaffecte
.
- References:
- Judgement Day _2
- From: AdaCrypt
- Judgement Day _2
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