Re: Deciphering One-Time Pad Code?



this poultice neutralizes the poison.
Save: None

Springberry
Terrain: Moonlit spring meadows
Search Time/Modifier: 8/-3
Preparation Time/Modifier: 8/-7
Application: Tea
Effects: Within an hour of drinking the tea, characters fall in love with the first person of the opposite sex they see. The drinkers, while not charmed, act besotted and devote all efforts to wooing their love. The effects last for 2d4 days unless a player rolled a 20 on the save; in that case they are permanent.
Save: Neg. if save vs. spell

Wintersalve
Terrain: Mountain slopes or tundra
Search Time/Modifier: 6/-3
Preparation Time/Modifier: 6/-3
Application: Ointment
Effects: This ointment, when smeared over exposed body parts, provides the same protection against cold that a heavy fur coat would, but without the encumbrance. Combined with winter clothing, it allows for survival below zero and gives a +1 bonus to saving throws against cold-based attacks.
Save: None

Chapter 6: Sacred Groves

When not adventuring, druids prefer to live near a sacred grove and
worship there as well. While the term "sacred grove" usually calls to
mind a stand of trees within a forest, here it refers to any sacred
place where druids worship Nature. All sacred groves are places of great
natural beauty--and sometimes magical power. Areas with a history of
druidic veneration tend to acquire wondrous abilities from their
prolonged contact with druidic magic and rites. Sometimes several druids
share a single sacred grove. This arrangement enables them to take turns
adventuring or traveling, leaving someone always on hand to protect and
tend the grove. Druids occupying a sacred grove singly have to arrange
for its safety before departing: setting various wards and traps, or
arranging for allies to protect it in the druid's absence.

Features of a Sacred Grove

Each branch of the druidic order prefers certain sites for sacred
groves. These include the woodland groves of the forest druids, the
oases of the desert druid


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