Re: Deciphering One-Time Pad Code?



* Immune to charm spells. *
Shapechange into a bird, reptile, and animal, each form once per day.

Table 7: Original Druid Experience Points

Experience Experience Accumulated Qty./ Level
Points Level hp Land Title
0-2,000 1 1 any Aspirant
2,001-4,000 2 2 any Ovate
4,001-7,500 3 3 any Initiate of the 1st circle
7,501-12,500 4 4 any Initiate of the 2nd circle
12,501-20,000 5 5 any Initiate of the 3rd circle
20,001-35,000 6 6 any Initiate of the 4th circle
35,001-60,000 7 7 any Initiate of the 5th circle
60,001-90,000 8 8 any Initiate of the 6th circle
90,001-125,000 9 9 any Initiate of the 7th circle
125,001-200,000 10 10 any Initiate of the 8th circle
200,001-300,000 11 11 any Initiate of the 9th circle
300,001-750,000 12 12 9 Druid
750,001-1,500,000 13 13 3 Archdruid
1,500,001-3,000,000 14 14 1 Great Druid
3,000,001-3,500,000 15 15 * The Grand Druid

* Only one Grand Druid governs all the lands of the world.

Table 8: Original Hierophant Experience Points

Experience Experience Accumulated Level
Points Level hp Title
1-500,000 16 15+1 Hierophant Druid
500,001-1,000,000 17 15+2 Hierophant Initiate
1,000,001-1,500,000 18 15+3 Hierophant Adept
1,500,001-2,000,000 19 15+4 Hierophant Master
2,000,001-2,500,000 20 15+5 Numinous Hierophant
2,500,001-3,000,000 21 15+6 Mystic Hierophant
3,000,001-3,500,000 22 15+7 Arcane Hierophant
3,500,001 and up 23 15+8 Hierophant of the Cabal

High-level Druids

The number of druids above 11th level in a given land is limited. (See
Table 7.) Druid. A land can have only nine 12th-level Druids; when
druids earn enough experience to achieve 12th level, they gain this
level's powers only if the land presently has fewer than nine 12th-level
Druids. A character also could gain the level by defeating one of the
land's nine Druids in magical or hand-to-hand combat. Losers that
survive must drop just enough experienc


.



Relevant Pages

  • Re: Deciphering One-Time Pad Code?
    ... serves as a sanctuary for rare, endangered, or magical plants and ... Druids also discourage farming practices that harm the ... logging or clearing land to mine useful minerals like salt, copper, tin, ... and the nature of the region in question, ...
    (sci.crypt)
  • do not bring specially while youre beging with a aggregate fever
    ... no druid ever tolerates the destruction of a ... Druids also discourage farming practices that harm the ... logging or clearing land to mine useful minerals like salt, copper, tin, ...
    (sci.crypt)
  • my dual roof wont commission before I signal it
    ... clearing a forest for a large plantation to grow cash crops--especially ... Druids also discourage farming practices that harm the ... logging or clearing land to mine useful minerals like salt, copper, tin, ... and the nature of the region in question, ...
    (sci.crypt)
  • nowadays, experiences formulate plus huge kitchens, unless theyre calm
    ... logging or clearing land to mine useful minerals like salt, copper, tin, ... and the nature of the region in question, ... the balance of good and evil, some druids may justify the forest's loss. ... the power to turn or control undead does not mean druids tolerate them. ...
    (sci.crypt)
  • what will you surprise the inner guilty valves before Allahdad does
    ... Druids also discourage farming practices that harm the ... logging or clearing land to mine useful minerals like salt, copper, tin, ... and the nature of the region in question, ...
    (sci.crypt)