Re: Deciphering One-Time Pad Code?
- From: ttw@xxxxxxxxxxxxxxx
- Date: Thu, 21 Jun 2007 04:27:10 GMT
suggests how many hours it takes the druid to prepare the
brew and offers a modifier to the herbalism proficiency check needed for
successful brewing. Application tells how to apply the brew: either as a
tea, ointment, poultice, or vapor. A tea consists of a mix of broken or
crushed dried herbs infused into water. The rules for drinking potions
apply to herbal teas, which keep indefinitely in dry form. An ointment
is a brew mixed with lard, beeswax, lanolin, or another similar base and
rubbed onto skin. Treat it as a magical oil. A poultice consists of a
damp herbal brew bandaged onto a wound or area of skin. The contents of
the poultice soaks into the skin gradually. Applying a poultice takes
two rounds; it can be applied only to an unresisting or grappled
subject. A vapor, a mixture intended to be inhaled rather than drunk,
usually affects an area. The dry ingredients must be stirred into
boiling water so the brew's recipient can breathe in the steam.
Administration requires two rounds and a source of hot water. Effects
describes what the brew does. Save explains what kind of saving throw,
if any, can resist the brew's effects. Most saving throws are against
poison even if a brew is not actually deadly.
Crawlbane
Terrain: Swamp and deep forest
Search Time/Modifier: 6/-1
Preparation Time/Modifier: 2/-1
Application: Ointment
Effects: This ointment strongly repels insects. Anyone covered head to foot in it remains unaffected by normal insects, even those summoned by spells such as creeping doom and insect plague. Giant insects still may attack the character, but do so at a -3 penalty, due to their revulsion.
Save: None
Darkweed
Terrain: Desert oasis
Search Time/Modifier: 6/-2
Preparation Time/Modifier: 10/-4
Application: Ointment
Effects: A character who smears
.
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- Deciphering One-Time Pad Code?
- From: Rob O'Hara
- Deciphering One-Time Pad Code?
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