Re: Attn: real cryptographers - how safe would you be?
- From: "RR" <newspaper.20.broom@xxxxxxxxxxxxxxx>
- Date: Thu, 21 Jun 2007 06:58:37 GMT
druids. This campaign gives the PCs a
strong sense of identity and creates a united party, since all its
members have similar goals. It also allows the DM to focus on interdruid
politics (such as the rise of the Shadow Circle or the rivalry between
various druidic branches). A single-branch campaign involving an unusual
branch (like the arctic druids) gives the DM an opportunity to run a
change-of-pace adventure set in a different environment. PCs can venture
to remote locations, meet members of little-known cultures, and
encounter monsters they otherwise would rarely happen upon. On the down
side, although players can distinguish the characters from each other by
giving them each different kits, players still may wish for more variety
within the party. Try making some of the characters druids from
associated branches; for instance, if the adventure takes place near a
forest on a mountainside, some of the characters resemble a mix of both
the forest and mountain druid branches. Multibranch Campaigns. In a
campaign involving only druids, the DM may encourage players to choose
characters from different branches. The advantage of this arrangement?
It provides a strong variety of characters--especially since they also
may have different druid kits. However, a disadvantage is the difficulty
of explaining why a jungle druid and an arctic druid want to adventure
together in the first place. One way to get around this problem requires
bringing the PCs together for a reason. Perhaps the characters each
represent their particular region in a quest th
.
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