Re: Surrogate factoring, random is better?

From: ošin (ošin_at_ragnarok.com)
Date: 02/18/05


Date: Thu, 17 Feb 2005 15:47:24 -0800


> So guess what?
>
> If posters claiming my method doesn't work are right, then m is
> basically a random number.

Nope. They did not say it was a random number, just that your algorithm is
not better than testing random numbers. That is not the same as saying that
M is a true random number, in fact it certainly is not.

> My method then would be the world's first perfect non-quantum random
> number generator.

No, idiot!

> If m is NOT random, then there is some mathematical reason or
> constraint that governs the value of m, and then that can be determined
> and if you figure it out, then you have a solution to the factoring
> problem.

Then you have a solution? I thought you said many times that you already had
a solution. Now you are saying that if you figure it out, then you have a
solution to the factoring problem. Idiot!

> So, either I've found the world's first perfect, non-quantum, random
> number generator, or there's a way to make this method work.

No idiot.

> Now then, I would be curious if any poster might reply explaining how
> there is some other possibility than I mentioned:
>
> 1. A perfect random number generator
>
> 2. A method that must work in some deterministic fashion.

Any algorithm, including your crap algorithm is deterministic. So number 2
above would be closest to the truth. The only problem I have with it is that
the word "work" is in it. It does not work too well.

> If and when they dodge those possibilities, trot out crap to try and
> explain why that is not valid, without giving anything *mathematical*
> then you will know that yes, they are indeed, lying.

I did not dodge anything above. Idiot!



Relevant Pages

  • Re: Surrogate factoring, random is better?
    ... No, idiot! ... solution to the factoring problem. ... > number generator, or there's a way to make this method work. ... Any algorithm, including your crap algorithm is deterministic. ...
    (sci.math)
  • Re: Agduria dungeon generation
    ... stage of the algorithm and rise appropriate error, ... A NTAE generator doesn't have to have any ... NTAE will happily accept all valid inputs and RNG states and produce ...
    (rec.games.roguelike.development)
  • Re: Math.random
    ... That's not the only possible algorithm; ... without much difficulty implement a long shift-register generator; ... doublevalue or null/undefined/false for auto reseeding, ... I think 0 to 364 would be better; it goes well with zero-based arrays, ...
    (comp.lang.javascript)
  • Re: real random
    ... Feel free to post such an algorithm, ... it as a generator of a stream of numbers, ... You need a genuine source of entropy, ... By suggesting Fortuna (which gathers genuine entropy as it goes), ...
    (comp.lang.c)
  • Re: Agduria dungeon generation
    ... Depends entirely on the pseudo random number generator, ... algorithm don't suddenly change that probability. ... TAE isn't even obviously less ... algorithms but do understand their NTAE algorithms, ...
    (rec.games.roguelike.development)