Bit Balancing (or not) by table lookup
From: John E. Hadstate (nospam@null.nil)
Date: 03/27/03
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From: "John E. Hadstate" <nospam@null.nil> Date: Thu, 27 Mar 2003 06:24:07 -0500
(1) Create a table of the 12,870 unique 16-bit words that have exactly 8
bits equal to 1.
(2) From this table, randomly draw 256 words and store them in a second
table.
(3) Lookup incoming plaintext bytes in the table and replace the plaintext
bytes with 16-bit, bit-balanced, words.
The obvious advantage is high speed (not considering the potentially slow
setup time), assuming you have some reason for bit-balancing. The obvious
disadvantages are inefficient use of bandwidth and the computational cost of
inverting step (3).
Now, consider this variation. In step (1), instead of creating a table of
the 12,870 combinations of 16 bits taken 8 at a time, create a table of the
8,008 combinations of 16 bits taken 6 at a time and use it for input to step
(2).
I claim that even though the output stream will be heavily unbalanced in
favor of 0's (5/8 0's, 3/8 1's) it will be impossible to exploit this fact
because every output word shows exactly the same statistics.
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