Re: Deserialize, CryptoStream, and NetworkStream
From: Stephen Martin (smartin_at_removethis.emsoft.andthis.ca)
Date: 02/27/04
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Date: Fri, 27 Feb 2004 15:13:46 -0500
You're right, my answer was a bit simplistic.
When you don't use a CryptoStream the Deserialize call can read the data
from the network stream. As you say, the serialized data includes headers
with the data length and so it knows when the stream has finished retrieving
data. But when you introduce the CryptoStream it's the CryptoStream reading
from the network stream not the deserializer. The CryptoStream knows nothing
about the length expected and so cannot know that it has reached the end of
the data (and call TransformFinalBlock to receive the last decrypted buffer)
until it receives the zero byte signal from the stream.
You may be able to use a stream cipher for this but I haven't looked into
any of the stream cipher implementations.
"Mike" <clarksmr@yahoo.com> wrote in message
news:c1o3bg$q5g$1@news01.cit.cornell.edu...
> Stephen,
>
> Thanks for the help, but I'm fairly certain this isn't the correct
> explanation, for theoretical and experimental reasons.
>
> First, the serialization protocol ought to be able to do exactly what you
> say, and specify the size of the message, so that it knows when to finish
> deserialization.
>
> Second (and I should have mentioned this to begin with): if I remove all
> references to the CryptoStream, and simply Serialize/Deserialize from the
> NetworkStream, then the message is deserialized when the stream is
> flushed -- I don't have to close it. This is the way I would expect it to
> work.
>
> So the CryptoStream is an essential part of this problem.
>
> Still looking for an explanation...
>
> -- Mike
>
>
> "Stephen Martin" <smartin@removethis.emsoft.andthis.ca> wrote in message
> news:OCzx3xV$DHA.1956@TK2MSFTNGP10.phx.gbl...
> > This is normal for a network stream. When you flush the stream that is
> > writing to the socket all the data is sent to the client. But as the
> client
> > is reading the data it has no way of knowing when the data has been
> > completely received. It just keeps reading the stream until the stream
> > returns zero bytes, this works fine for a file stream, memory stream,
etc.
> > but a network stream only returns zero bytes when the socket is closed.
> So,
> > in your case the client is waiting on a Stream.Read call inside of the
> > Deserialize method until the socket is closed.
> >
> > The problem is that TCP is not designed as a message oriented protocol.
> > Instead of Serializing/Deserializing directly to the stream
> > Serialize/Encrypt to a buffer and then send the message with the length
> > prepended so that the client can know when the message is complete
without
> > closing the socket. Or Serialize/Encrypt to a buffer and use UDP.
> >
> > "Mike" <clarksmr@yahoo.com> wrote in message
> > news:c1m205$2t0$1@news01.cit.cornell.edu...
> > > I'm having trouble in C# getting (de)serialization to work over a
> > > CryptoStream attached to a NetworkStream. The issue is that the
> > > Deserialize() call blocks until the stream is closed, rather than just
> > > flushed.
> > >
> > > I'd really like to know what I'm doing wrong, so here is a short code
> > > listing that exhibits the problem. Any insights would be greatly
> > > appreciated.
> > >
> > > -- Mike
> > >
> > > Files in listing: client.cs. server.cs
> > >
> > > //----------------------------------------------
> > > // Begin client.cs
> > > //----------------------------------------------
> > > using System;
> > > using System.Net.Sockets;
> > > using System.Runtime.Serialization.Formatters.Binary;
> > > using System.Collections;
> > > using System.IO;
> > > using System.Security.Cryptography;
> > > using System.Threading;
> > >
> > > class Client
> > > {
> > > static void Main(string[] args)
> > > {
> > > // Initialize all the objects we need.
> > > TcpClient client = new TcpClient("localhost", 8000);
> > > NetworkStream netStream = client.GetStream();
> > > SymmetricAlgorithm crypt = Rijndael.Create();
> > > byte[] Key = {0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09,
> > 0x10,
> > > 0x11, 0x12, 0x13, 0x14, 0x15, 0x16};
> > > byte[] IV = {0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09,
> > 0x10,
> > > 0x11, 0x12, 0x13, 0x14, 0x15, 0x16};
> > > crypt.Key = Key;
> > > crypt.IV = IV;
> > > BinaryFormatter bf = new BinaryFormatter();
> > > CryptoStream encryptedStream = new CryptoStream(netStream,
> > > crypt.CreateEncryptor(), CryptoStreamMode.Write);
> > > String m = "test";
> > >
> > > // Serialize a message to an encrypted network stream, then flush
the
> > > stream
> > > Console.WriteLine("Serializing message");
> > > Console.WriteLine("Message is: " + m);
> > > bf.Serialize(encryptedStream, m);
> > > Console.WriteLine("Message serialized");
> > > encryptedStream.FlushFinalBlock();
> > > encryptedStream.Flush();
> > > Console.WriteLine("Stream flushed");
> > >
> > > // At this point, the message should already have arrived at the
> server.
> > > // However, you'll notice during the next 5 seconds that the server
> > > // will act as though it hasn't received the message.
> > > Thread.Sleep(5000);
> > > encryptedStream.Close();
> > > Console.WriteLine("Stream closed");
> > > // Now, the server will have displayed the message. So Close() is
> doing
> > > // something to finalize sending the message that Flush() didn't do.
> > >
> > > // Finally, wait another 5 seconds to prove that Close() is what did
> it,
> > > // rather than destruction of some object.
> > > Thread.Sleep(5000);
> > > }
> > > }
> > > //----------------------------------------------
> > > // End client.cs
> > > //----------------------------------------------
> > >
> > > //----------------------------------------------
> > > // Begin server.cs
> > > //----------------------------------------------
> > > using System;
> > > using System.Net;
> > > using System.Net.Sockets;
> > > using System.Runtime.Serialization.Formatters.Binary;
> > > using System.Collections;
> > > using System.IO;
> > > using System.Security.Cryptography;
> > > using System.Threading;
> > >
> > > class Server
> > > {
> > > static void Main(string[] args)
> > > {
> > > IPAddress localHost = Dns.Resolve("localhost").AddressList[0];
> > > TcpListener server = new TcpListener(localHost, 8000);
> > > server.Start();
> > > TcpClient client = server.AcceptTcpClient();
> > > NetworkStream netStream = client.GetStream();
> > > SymmetricAlgorithm crypt = Rijndael.Create();
> > > byte[] Key = {0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09,
> > 0x10,
> > > 0x11, 0x12, 0x13, 0x14, 0x15, 0x16};
> > > byte[] IV = {0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09,
> > 0x10,
> > > 0x11, 0x12, 0x13, 0x14, 0x15, 0x16};
> > > crypt.Key = Key;
> > > crypt.IV = IV;
> > > BinaryFormatter bf = new BinaryFormatter();
> > > CryptoStream encryptedStream = new CryptoStream(netStream,
> > > crypt.CreateDecryptor(), CryptoStreamMode.Read);
> > >
> > > Console.WriteLine("Deserializing message");
> > > String m = (String) bf.Deserialize(encryptedStream);
> > > Console.WriteLine("Message deserialized");
> > > Console.WriteLine("Message was: " + m);
> > > }
> > > }
> > > //----------------------------------------------
> > > // End server.cs
> > > //----------------------------------------------
> > >
> > >
> > >
> > >
> >
> >
>
>
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