Re: Blocking incoming IP address immediately
From: Jeff Franks (jfranks1970_at_charter.net)
Date: 11/30/04
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Date: Tue, 30 Nov 2004 15:29:29 -0600
SUCCESS!!!!!!
Man, I feel like such a noob. Thanks for all the help guys, but I was doing
everything right, except I was trying to block him in the INPUT table rather
than the FORWARD table. The game is on a seperate server, so it's obviously
the wrong thing to do....grrrr. live and learn
Thanks again for all the help. I love NG's.
jf
"Jeff Franks" <jfranks1970@charter.net> wrote in message
news:oN%qd.1929$rC.904@fe39.usenetserver.com...
> omg....i'm an idiot.
>
> That explains a LOT of things I've ran into during this. geez, you'd
> think I'da seen that one coming.
>
> I'll give that a try and let you know. Thanks for the help!
>
> jf
>
> "Nico Declerck" <Nico.Declerck@UGent.be> wrote in message
> news:cohsom$r59$1@gaudi2.UGent.be...
>> Jeff Franks wrote:
>>
>>>> Just one question to be on the safe side... The iptables-firewall and
>>>> the
>>>> "Roger Wilco" game are one and the same machine??? right?
>>>
>>> No the iptables firewall is on a stand-alone RedHat 9 server. It's only
>>> function right now is to provide NAT and a firewall for my internal LAN.
>>> The game and the Roger Wilco are on a seperate server and the ports are
>>> forwarded in to it. That, by the way, is working like a champ. The
>>> game
>>> is
>>> up and the RW is working fine. My only issue is how to block specific
>>> IP
>>> addresses on the fly without effecting the other connections.
>>
>> What I don't understand then is why you try to block them in the
>> INPUT-chain.... You should try the FORWARD chain...
>>
>> The INPUT chain is used strictly for processes that run on your firewall,
>> if
>> the game server is another machine, the packets will go through the
>> FORWARD
>> chain, even if the firewall has to perform NAT.
>>
>> prompt
>>
>
>
>
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