Re: Blocking incoming IP address immediately

From: Jeff Franks (jfranks1970_at_charter.net)
Date: 11/30/04


Date: Tue, 30 Nov 2004 08:50:56 -0600

omg....i'm an idiot.

That explains a LOT of things I've ran into during this. geez, you'd think
I'da seen that one coming.

I'll give that a try and let you know. Thanks for the help!

jf

"Nico Declerck" <Nico.Declerck@UGent.be> wrote in message
news:cohsom$r59$1@gaudi2.UGent.be...
> Jeff Franks wrote:
>
>>> Just one question to be on the safe side... The iptables-firewall and
>>> the
>>> "Roger Wilco" game are one and the same machine??? right?
>>
>> No the iptables firewall is on a stand-alone RedHat 9 server. It's only
>> function right now is to provide NAT and a firewall for my internal LAN.
>> The game and the Roger Wilco are on a seperate server and the ports are
>> forwarded in to it. That, by the way, is working like a champ. The game
>> is
>> up and the RW is working fine. My only issue is how to block specific IP
>> addresses on the fly without effecting the other connections.
>
> What I don't understand then is why you try to block them in the
> INPUT-chain.... You should try the FORWARD chain...
>
> The INPUT chain is used strictly for processes that run on your firewall,
> if
> the game server is another machine, the packets will go through the
> FORWARD
> chain, even if the firewall has to perform NAT.
>
> prompt
>



Relevant Pages

  • Re: Blocking incoming IP address immediately
    ... The game is on a seperate server, ... >> The INPUT chain is used strictly for processes that run on your firewall, ... >> the game server is another machine, the packets will go through the ... even if the firewall has to perform NAT. ...
    (comp.os.linux.security)
  • Re: Firewall or spywear affecting game discussion?
    ... firewall you installed, what was the name of that firewall? ... Online games are usually developed using Flash, Java, or Virtual Machine. ... The most likely solution to a problem with an online game is to install, upgrade, ...
    (microsoft.public.windowsxp.games)
  • Re: Bypassing the firewall
    ... Firewall in the router but i think it comes with Zone Alarm. ... >> The one thing you MUST remember is that an open port is an open port no ... >> So start your game and then start TCPview to see the ports the game is ...
    (comp.security.firewalls)
  • Re: Problems with Norton Firewall 2002
    ... internet permits. ... You wont find the game listed on the list, as it is in Beta testing. ... So it looks like, the only way to play it, is by switching off the firewall. ... that's obviously off the Connections tab. ...
    (comp.security.firewalls)
  • Re: IP tables help
    ... Did you note the last line in the INPUT chain? ... The firewall will not accept anything not listed in the first two lines ... of the INPUT chain regardless of the default policy because the ... >> from local lan. ...
    (RedHat)