Re: Newb Question-Peeking at packets

From: CRH (commanderdata@_NOT_myrealbox.com)
Date: 08/23/02


From: "CRH" <commanderdata@_NOT_myrealbox.com>
Date: Fri, 23 Aug 2002 14:40:08 GMT

On Thu, 22 Aug 2002 23:44:58 +0000, Brian Stempin Dropped in and rekoned:

> Hey all,
>
> I hope this is the right place to place this message. I'm 16
> and run a LAN in my basement (for LAN parties, games, etc). I was
> recently reading about the BNETD project. For those of you who don't
> know what that is (or might soon be 'was' due to the law suite), it's
> a project that was aimed at making a server that could emmulate BNet
> functions. BNet (battle.net) is a service run by Blizzard
> Entertainment that you can use to play Blizzard games online. The
> goal of the project was to create a server that could support Blizzard
> game. In order to accomplish this, the set up an NT server, and used
> it to record packet information. They used the information caught
> from a PC connecting to BNet to determine how the game(s) communicated
> with the server, and to find out things like the names of the
> functions used to trigger game events. Currently, they are being sued
> by Blizzard, and can not release the source code. I wanted to play
> arround with this idea, just to see how BNet works. What I wanted to
> ask was how to use my linux server (running Mandrake 7.1) to pipe the
> information in these packets into a file that i can read. Thanks.

You need a packet capturing program. tcpdump http://www.tcpdump.org/ has
many, many options.

Or, if you want a GUI - Ethereal www.ethereal.com.

Both can show packets in real time and dump to a file.

-- 
Over and Out,
CRH 8^)> 



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