RE: Online Games Consoles and Security Implications

From: Dom De Vitto (dom@DeVitto.com)
Date: 05/21/02


From: "Dom De Vitto" <dom@DeVitto.com>
To: <John_Leitch@NAI.com>, <vuln-dev@securityfocus.com>
Date: Tue, 21 May 2002 20:46:03 +0100

When the dreamcast came out Fydor added the OS detection sigs to nmap.

So I guess at least a dreamcast doesn't have a built in firewall and
will respond in some way to uninitiated communications.

(obviously, ideally they should only permit communication to/from
servers they have initiated some kind of connection to already)

Dom

-----Original Message-----
From: John_Leitch@NAI.com [mailto:John_Leitch@NAI.com]
Sent: Tuesday, May 21, 2002 9:23 AM
To: vuln-dev@securityfocus.com
Subject: Online Games Consoles and Security Implications

Hi.
A strange but interesting thread maybe.......
With the advent of online consoles such as the XBOX (microsofts own so I
guess security could be a little weak, my own thoughts BTW) and the PS2.
What issues are unleashed that could have or cause massive security
implications for the home user. For instance: XBOX / PS2 can be
connected to a home LAN for access or they could be directly connected
via the broadband connectors. I am sure there are no built in security
features for either platform.
Question:
Could the devices be used in anyway that could allow an attacker to
a) Crash said device
b) Use device as a lever to interact between network devices
c) Any other nefarious actions

Having not had the chance to PEN-TEST any of these as of yet I was
wondering what the online security groups thought of this.
FYI: The Microsoft XBOX HAS BEEN hacked via a modchip (modchip allows
playback of CDR DVDR and all region DVD flicks) The PS2 has had the same
mod issues as above (only it took longer than the 4 weeks to hack the
XBOX) Thanks /John Leitch



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