[NT] Team Factor Remote Server DoS
From: SecuriTeam (support_at_securiteam.com)
Date: 02/25/04
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To: list@securiteam.com Date: 25 Feb 2004 15:55:04 +0200
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Team Factor Remote Server DoS
------------------------------------------------------------------------
SUMMARY
" <http://www.teamfactor.co.uk/> Team Factor is the Special Operations
action game that takes you to the limits of military endurance and
endeavor."
There is a bug in how Team Factor handles incoming packets which can cause
the game server to crash.
DETAILS
Vulnerable Systems:
* Team Factor version 1.25
A game packet contains at offset 0x0C a 16-bit parameter which specifies
the size of the data block following. The value is read simply as a signed
short which opens the possibility of passing in a negative size. This in
turn would cause the game to read unallocated memory segments (via
memcpy() ). The following snippet of code illustrates this:
:00530D23 0FBF6C240E movsx ebp, word ptr [esp+0E]
..
:00530D6B F3A5 repz movsd
A proof of concept code to demonstrate the issue can be found at
<http://aluigi.altervista.org/poc/tfboom.zip>
http://aluigi.altervista.org/poc/tfboom.zip
Workaround
Although the vendor has not supplied a fix the problem is easy to fix.
Replacing the MOVSX instruction to MOVZX will make the problem go away. A
small unofficial patch for this problem can be downloaded from
<http://aluigi.altervista.org/patches/tfboomw125.zip>
http://aluigi.altervista.org/patches/tfboomw125.zip.
ADDITIONAL INFORMATION
The information has been provided by <mailto:aluigi@altervista.org> Luigi
Auriemma.
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