[NT] Team Factor Remote Server DoS

From: SecuriTeam (support_at_securiteam.com)
Date: 02/25/04

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    Date: 25 Feb 2004 15:55:04 +0200
    
    

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      Team Factor Remote Server DoS
    ------------------------------------------------------------------------

    SUMMARY

    " <http://www.teamfactor.co.uk/> Team Factor is the Special Operations
    action game that takes you to the limits of military endurance and
    endeavor."

    There is a bug in how Team Factor handles incoming packets which can cause
    the game server to crash.

    DETAILS

    Vulnerable Systems:
     * Team Factor version 1.25

    A game packet contains at offset 0x0C a 16-bit parameter which specifies
    the size of the data block following. The value is read simply as a signed
    short which opens the possibility of passing in a negative size. This in
    turn would cause the game to read unallocated memory segments (via
    memcpy() ). The following snippet of code illustrates this:

    :00530D23 0FBF6C240E movsx ebp, word ptr [esp+0E]
    ..
    :00530D6B F3A5 repz movsd

    A proof of concept code to demonstrate the issue can be found at
    <http://aluigi.altervista.org/poc/tfboom.zip>
    http://aluigi.altervista.org/poc/tfboom.zip

    Workaround
    Although the vendor has not supplied a fix the problem is easy to fix.
    Replacing the MOVSX instruction to MOVZX will make the problem go away. A
    small unofficial patch for this problem can be downloaded from
    <http://aluigi.altervista.org/patches/tfboomw125.zip>
    http://aluigi.altervista.org/patches/tfboomw125.zip.

    ADDITIONAL INFORMATION

    The information has been provided by <mailto:aluigi@altervista.org> Luigi
    Auriemma.

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