[REVS] Port 0 OS Fingerprinting

From: SecuriTeam (support_at_securiteam.com)
Date: 07/28/03

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      Port 0 OS Fingerprinting
    ------------------------------------------------------------------------

    SUMMARY

    The following article describes a new method of fingerprinting hosts, and
    how to block such fingerprinting attempts.

    DETAILS

    Introduction:
    There are 65536 TCP / UDP ports available to any normal TCP/IP stack. The
    range is from 0 to 65535, which is then split into multiple groups. For
    example 0 to 1024 is known as the reserved port range (traditionally only
    root can assign programs to ports in this range) and the ephemeral port
    range from 1025 to 65535. The ephemeral port range can also be split into
    two groups known as high and low port ranges. These two groups are set by
    the OS, but can normally be tweaked by changing specific options within
    the kernel.

    Port 0's Normal usage
    As many of you programmers will know, when you specify the source port of
    0 when you connect to a host, the OS automatically reassigns the port
    number to high numbered ephemeral port. The same happens if you try to
    bind a listening socket to port 0.

    The code below forces the OS to change the listening source port
    (my_addr.sin_port = 0) to another random ephemeral port.

    //probably ripped from beej's guide to network programming
    #include <string.h>
    #include <sys/types.h>
    #include <sys/socket.h>
    #include <netinet/in.h>
    #include <errno.h>
    #define BACKLOG 1 // how many pending connections queue will hold

    void main()
    {
            int sockfd, new_fd; // listen on sock_fd, new connection on new_fd
            struct sockaddr_in my_addr; // my address information
            struct sockaddr_in their_addr; // connector's address information
            int sin_size;

            sockfd = socket(AF_INET, SOCK_STREAM, 0); //opps no checking

            my_addr.sin_family = AF_INET; // host byte order
            my_addr.sin_port = 0; // port 0 is reassigned
            my_addr.sin_addr.s_addr = INADDR_ANY; // auto-fill with my IP
            memset(&(my_addr.sin_zero), '\0', 8); // zero the rest of the
    struct

            if((bind(sockfd, (struct sockaddr *)&my_addr, sizeof(struct
    sockaddr))) !=0){
                    printf("opps: bind error as %s\n",strerror(errno));
                    exit(1);
            }

            //no checking oops
            listen(sockfd, BACKLOG);

            sin_size = sizeof(struct sockaddr_in);
            new_fd = accept(sockfd, (struct sockaddr *)&their_addr,
    &sin_size);
            printf("woop woop got a connection\n");
    }

    Port 0 OS Fingerprinting
    As port 0 is reserved for special use as stated in RFC 1700. Coupled with
    the fact that this port number is reassigned by the OS, no traffic should
    flow over the internet use this port. As the specifics are not clear
    different OS's have, different ways of handling traffic using port 0 thus
    they can be fingerprinted.

    Port 0 fingerprinting consists of seven tests. The tests are labeled P1 -
    P7 below.

    P1: send tcp packet from source port 0 to port 0
    P2: send tcp packet from source port X to port 0
    P3: send tcp packet from source port 0 to open port
    P4: send tcp packet from source port 0 to closed port
    P5: send udp packet from source port 0 to port 0
    P6: send udp packet from source port 53 to port 0
    P7: send udp packet from source port 0 to closed port

    Port X in test P2 is any port not equal to 0. Port 53 is used in test P6
    as it is most likely to bypass a firewall configuration.

    The standard reply expected to P1, P2 and P4 should be a RST packet as the
    port should be closed.

    The standard reply to P3 should be SYN ACK as the port is open and port 0
    is a valid port as described above.

    The standard reply to P5, P6 and P7 should all be ICMP port unreachable as
    UDP port 0 / closed port should not have a program listening on it.

    Although port 0 is a valid port number various OS's handle port 0
    differently.

    Results
    Below are a few example fingerprints. The entire list can be found at the
    end of the paper.

    Fingerprint OpenBSD 3.2/3.3
    P1(Resp=Y%Flags=AR)
    P2(Resp=Y%Flags=AR)
    P3(Resp=N)
    P4(Resp=Y%Flags=AR)
    P5(Resp=N)
    P6(Resp=N)
    P7(Resp=Y)

    Notice that OpenBSD has a cool feature / bug whereby it does not allow
    incoming connections from source port 0 (test P3)

    Fingerprint Linux
    P1(Resp=Y%Flags=AR)
    P2(Resp=Y%Flags=AR)
    P3(Resp=Y%Flags=AS)
    P4(Resp=Y%Flags=AR)
    P5(Resp=Y)
    P6(Resp=Y)
    P7(Resp=Y)

    Unfortunately, both MS Windows 2000 and Linux have the same port 0
    fingerprint, replying to all 7 tests.

    Recommendations
    Although port 0 is a valid TCP / UDP port number, it is highly recommend
    that one should block any traffic using this port at your firewall. No
    program should be listening on port 0 and no program should connect from
    port 0 thus, it should be blocked.
    Port 0 fingerprinting can be tested using the gobbler-2.0.1-alpha
    available from http://www.networkpenetration.com or
    http://gobbler.sourceforge.net

    Firwall Configurations
    Untested IPTables Rules for port 0 fingerprint blocking
    $IPTABLES -A DROP -p tcp --dport 0
    $IPTABLES -A DROP -p udp --dport 0
    $IPTABLES -A DROP -p tcp --sport 0
    $IPTABLES -A DROP -p udp --sport 0

    OpenBSD's Packet Filter Rules for port 0 fingerprint blocking
    block in log quick on $EXT inet proto tcp from any port 0 to any
    block in log quick on $EXT inet proto udp from any port 0 to any
    block in log quick on $EXT inet proto tcp from any to any port 0
    block in log quick on $EXT inet proto udp from any to any port 0

    block out log quick on $EXT inet proto tcp from any port 0 to any
    block out log quick on $EXT inet proto udp from any port 0 to any
    block out log quick on $EXT inet proto tcp from any to any port 0
    block out log quick on $EXT inet proto udp from any to any port 0

    List of Port 0 Fingerprints
    Fingerprint Mac OSX
    P1(Resp=Y%Flags=AR)
    P2(Resp=Y%Flags=AR)
    P3(Resp=Y%Flags=AS)
    P4(Resp=Y%Flags=AR)
    P5(Resp=N)
    P6(Resp=N)
    P7(Resp=Y)

    Fingerprint Gobbler 2.0 Alpha
    P1(Resp=Y%Flags=AR)
    P2(Resp=Y%Flags=AR)
    P3(Resp=Y%Flags=AS)
    P4(Resp=Y%Flags=AR)
    P5(Resp=N)
    P6(Resp=N)
    P7(Resp=Y)

    Fingerprint Linux
    P1(Resp=Y%Flags=AR)
    P2(Resp=Y%Flags=AR)
    P3(Resp=Y%Flags=AS)
    P4(Resp=Y%Flags=AR)
    P5(Resp=Y)
    P6(Resp=Y)
    P7(Resp=Y)

    Fingerprint MS Windows 2000
    P1(Resp=Y%Flags=AR)
    P2(Resp=Y%Flags=AR)
    P3(Resp=Y%Flags=AS)
    P4(Resp=Y%Flags=AR)
    P5(Resp=Y)
    P6(Resp=Y)
    P7(Resp=Y)

    Fingerprint VMS on Alpha
    P1(Resp=Y%Flags=AR)
    P2(Resp=Y%Flags=AR)
    P3(Resp=Y%Flags=AS)
    P4(Resp=Y%Flags=AR)
    P5(Resp=Y)
    P6(Resp=Y)
    P7(Resp=Y)

    Fingerprint OpenBSD 3.2 or 3.3
    P1(Resp=Y%Flags=AR)
    P2(Resp=Y%Flags=AR)
    P3(Resp=N)
    P4(Resp=Y%Flags=AR)
    P5(Resp=N)
    P6(Resp=N)
    P7(Resp=Y)

    Fingerprint SunOS 5.6 (can someone confirm please)
    P1(Resp=N)
    P2(Resp=N)
    P3(Resp=Y%Flags=AS)
    P4(Resp=Y%Flags=AR)
    P5(Resp=N)
    P6(Resp=N)
    P7(Resp=Y)

    Fingerprint MS NT Server 4 (Service pack ?) with checkpoint ?
    P1(Resp=N)
    P2(Resp=N)
    P3(Resp=Y%Flags=AS)
    P4(Resp=Y%Flags=AR)
    P5(Resp=N)
    P6(Resp=N)
    P7(Resp=Y)

    ADDITIONAL INFORMATION

    The information has been provided by <http://www.NetworkPenetration.com>
    Ste Jones.

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