[Full-disclosure] [EEYEB-20050701] - RealPlayer Zipped Skin File Buffer Overflow II
Date: Thu, 10 Nov 2005 13:44:50 -0800 To: <email@example.com>, <firstname.lastname@example.org>, <email@example.com>, <firstname.lastname@example.org>
RealPlayer Zipped Skin File Buffer Overflow II
November 10, 2005
June 26, 2005
High (Code Execution)
RealPlayer 10.5 (18.104.22.1680-1235)
RealOne Player v2
RealOne Player v1
eEye Digital Security has discovered a vulnerability in RealPlayer that
allows a remote attacker to reliably overwrite the heap with arbitrary
data and execute arbitrary code in the context of the user under which
the player is running.
A RealPlayer skin file (.rjs extension) can be downloaded and applied
automatically through a web browser without the user's permission. A
skin file is a bundle of graphics and a .ini file, stored together in
ZIP format. DUNZIP32.DLL, which is included with RealPlayer, is used to
extract the contents of the skin file. When RealPlayer processes a zip
file, it will allocate the field of the file but when it is copied it
will rely on real unzip content to copy. So an attacker can zip one file
that has hostile data and create a rjs file. We can change the file
length field of rjs file so when it process this zip file it will cause
a heap overflow.
Retina Network Security Scanner has been updated to identify this
RealNetworks has released a patch for this vulnerability. The patch is
available via the "Check for Update" menu item under Tools on the
RealPlayer menu bar or from http://service.real.com/realplayer/security/
This vulnerability has been assigned the following ID numbers;
OSVDB ID: 18827
CVE ID: CAN-2005-2630
Thanks to Karl Lynn and the eeye guys for helping me analyze and write
the advisory, greets to xfocus and venus-tech lab guys.
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