[Full-Disclosure] Server termination in Scrapland 1.0

From: Luigi Auriemma (aluigi_at_autistici.org)
Date: 02/28/05

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    Date: Mon, 28 Feb 2005 18:44:29 +0000
    To: bugtraq@securityfocus.com, bugs@securitytracker.com, news@securiteam.com, full-disclosure@lists.netsys.com, vuln@secunia.com, red@heisec.de
    
    

    #######################################################################

                                 Luigi Auriemma

    Application: Scrapland
                  http://www.scrapland.com
    Versions: <= 1.0
    Platforms: Windows
    Bug: server termination
    Exploitation: remote, versus server (partially in-game)
    Date: 28 Feb 2005
    Author: Luigi Auriemma
                  e-mail: aluigi@autistici.org
                  web: http://aluigi.altervista.org

    #######################################################################

    1) Introduction
    2) Bug
    3) The Code
    4) Fix

    #######################################################################

    ===============
    1) Introduction
    ===============

    Scrapland is the known game developed by MercurySteam Entertainment
    (http://www.mercurysteam.com) with the creative support of American
    McGee (http://www.americanmcgee.com).
    The game has been released at the beginning of 2005.

    #######################################################################

    ======
    2) Bug
    ======

    The main problem of the game is that the server terminates after any
    error instead of simply showing the error message in the game console
    and continuing its work.

    This situation lets an attacker to easily crash a Scrapland game server
    in many ways, some of them are:

    - size>SSize: the game uses 8 bits numbers to specify the size of the
      text strings inside the packets. These 8 bits numbers are handled as
      signed integers so any value bigger than 127 causes the server error.

    - unexistent model: if the client uses a model (like engine, pilot or
      player) not available on the server, this one will terminate saying
      that the model specified by the client has not been found.

    - newpos<=size: another type of error.

    - access violation caused by the reception of two partial packets.

    If the server is full, is not possible to terminate it.

    #######################################################################

    ===========
    3) The Code
    ===========

    http://aluigi.altervista.org/poc/scrapboom.zip

    #######################################################################

    ======
    4) Fix
    ======

    No fix.
    No reply from the developers.

    #######################################################################

    ---
    Luigi Auriemma
    http://aluigi.altervista.org

    _______________________________________________
    Full-Disclosure - We believe in it.
    Charter: http://lists.netsys.com/full-disclosure-charter.html


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